![]() School of Dragons follows the movies closely, with all the key characters included in the game as quest givers. It’s not exactly complex stuff but the steady stream of unlocks and trying to work out a good team that complement each other – and your human ally if you’re playing in local co-op – is an interesting way to pay tribute to the two-player mode from which Double Dragon derives its name.Kids who are fans of the How to Train Your Dragon movies (and Cressida Cowell's books that they're based on) will love the chance to jump into the world of Berk, training the dragon that they'll eventually fly, race, and explore with. Even bosses can eventually be unlocked, and they still exhibit all the same abilities they did when you fought them. Although that’s not a new idea for fighting games in general it’s relatively unique for scrolling beat ‘em-ups and easily the most interesting aspect of the combat.Īlthough the range of characters is limited at first they all have different abilities, not just in terms of individual moves but things like being able to pick up background objects and throw them or launching enemies into the air order for your teammate to attack them. Or they can be called in to defend you, as a blow is about to hit, or extend a combo. You can swap fighters whenever the current one gets low on health. ![]() The focus of the action is not on individual moves but the new tag team system that means there’s technically always two characters in the fight, even if you’re not playing in co-op. Although, oddly, only a few of the characters can pick up and use dropped weapons. Plus, you get a special health reward when defeating three enemies at once for a ‘crowd control’ bonus, so it’s not entirely mindless. There’s also room for some more advanced techniques, like juggling enemies in the air and cancelling one special move into another.
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